Install jetbrains rider
Содержание:
- Игровой процесс
- Web development
- F# Support
- Upgrade layer-based settings to newer versions
- Unit Testing
- Plugins
- Parameter name hints
- Create HTTP request files
- Game Zone
- Line breakpoints
- Push-to-Hint mode
- Conditional line breakpoints
- Front-End Development
- Add external files and folders
- Features
- Create projects and solutions
- Code Analysis
- Browsers
- Plugin packaging
- Before launch
- Version Control
Игровой процесс
Нельзя сказать, что игра проходится очень быстро. Хоть разработчики и заявляли, что их миссии довольно динамичны, но на самом деле это не совсем заметно. Миссий тут много, причем все они не только интересные, но и разнообразные. Головоломок и различных квестов тоже немало. Открытый мир предоставляет возможность самостоятельно передвигаться по острову, ища себе приключения. Но есть такие миссии, где нужно следовать строго так, как написано в задании. Большинство миссий можно пройти в стелс-режиме, но иногда придется и пошуметь, взрывая дома и целые поселения. Как и в прошлых частях, вы часто будете лазать по стенам, забираться на всякие скалы и вскарабкиваться на высокие холмы. Лара часто находится на грани от смерти, поэтому любой шаг в неверную сторону будет означать смерть. Вам необходимо щепетильно и аккуратно проходить игру, чтобы не начинать все сначала. А такой вариант развития событий тоже присутствует. Помимо всего прочего, игра еще и считается ролевой.
Web development

Save time with new features for JavaScript
New smart intentions (Alt+Enter) will help you perform some actions faster. For
example, you can now quickly convert a for loop with a numeric index into a
array method. Looking through documentation comments in JavaScript and TypeScript files has
also become easier as you can now render them right in the editor, minimizing all
distractions.

Make Prettier the default formatter in your JavaScript projects
Want to use Prettier instead of the built-in formatter to tidy up your code? With
this update, it has become even easier than before. Install the plugin from the JetBrains
Marketplace and then, on the , tick the new
On code reformat checkbox and the IDE will use Prettier whenever you reformat your
, , , and files. Other file types can be
easily added, too.
F# Support

Postfix templates in code completion
Postfix templates can help you transform expressions that you have already
typed without jumping backward. We’ve finally introduced them for F#, starting
with the template.

Actions
Rider has a new action for pattern deconstruction for F# and
cases.

Actions for rearranging the code are now available. You can move elements
up / down or left / right in enum or union cases, record or union case
fields, match clauses, tuples, and function parameters.

Another new action, Optimize Imports, will free you from the need to manually
trigger a similar quick-fix on warnings each time you need to clean imports.
Upgrade layer-based settings to newer versions
Sometimes a newer version of JetBrains Rider may introduce modifications to the storage format of layer-based settings. In such cases, the affected settings files are upgraded automatically on the first start of the new version — JetBrains Rider just adds settings with modified format to the settings file. It also adds an entry, which says what was upgraded to prevent further upgrades. For example:
<s:Boolean x:Key=»/Default/Environment/SettingsMigration/IsMigratorApplied//@EntryIndexedValue»>True</s:Boolean>
However, even if a layer-based settings file was upgraded, it can still be used with older JetBrains Rider versions (for example, if you share this file with your teammates who didn’t upgrade), because the deprecated settings are neither changed nor removed. Among other things, this means that you can safely commit changes in the automatically upgraded .dotSettings files to your VCS.
It is important to note here that when you go back to an older version after an update, then change some settings using this older version, and then return to the newer version — JetBrains Rider will not upgrade the settings for the second time. Therefore some settings that you changed might be saved in older format and not read by the newer version.
So if you (or your team) are using two different versions of JetBrains Rider simultaneously, you may want to check whether the preferences modified in one version are read correctly in another version, and if not, just make the same modification once again in the other version.
Unit Testing
We’ve rebuilt our unit test runner from scratch for both .NET Framework and .NET Core to have the
same runner for both runtimes which run out of the Visual Studio process. It helps us solve a lot of
problems with discovering, running, and debugging unit tests, and gives us full control over unit
test hierarchies for .NET Core tests.

The new unit test runner introduces the following important improvements:
- Built-in support for MSFakes for NUnit, xUnit, MSTest v2 unit test frameworks.
- Built-in support for TypeMock Isolator for NUnit, xUnit, and MSTest v2.
- MSTest v2 tests can now be run without Visual Studio installed.
Rider now supports the attribute in .NET Core tests for xUnit and NUnit frameworks.

You can select multiple unit test statuses simultaneously to filter them in the unit test
tree. Enable or disable multiple statuses by holding down the Ctrl key as you
click on them.

There are two different counters for each status when a search or target framework filter is
applied to show the overall number of unit tests, and the number of tests that match the
filter criteria.

We’ve added support for ANSI escape codes in the Output window, so you can colorize the unit
test output if you want.
Plugins

dotCover
Now, dotCover can run coverage analysis of test classes in parallel within one
assembly. In some particular cases, this may result in faster coverage analysis.
Preloading of unit test runners is available for .NET Core and .NET projects,
which means coverage analysis starts faster as unit test runners are already
loaded in memory.

There are additional improvements that also deserve a mention:
-
Improved support for C# 8.0 and C# 9.0 in the coverage tree – showing default
interface implementations, and more. -
dotCover now offers to restart Unity Editor if the coverage filters have
been changed.

Dynamic program analysis (DPA)
DPA now stores two values for each issue – the historical max value and the
value from the last run. This prevents false negatives, as it was previously
possible for issues to fall below the threshold and disappear from the issue
list, not because they had been fixed, but because their launch conditions had
changed.

Also, there are several other improvements:
- DPA is automatically disabled when you start performance profiling.
-
The Dynamic Program Analysis window now supports selecting multiple
issues. -
Suppressing issues with the SuppressMessage attribute now works
for asynchronous methods.

SpecFlow announce
SpecFlow
is a tool to bring Behavior-Driven Development to .NET. Incentivized by the
community, we’ve been helping the SpecFlow development team bring a SpecFlow
plugin to JetBrains Marketplace, which adds syntax highlighting, code completion,
navigation, and skeleton code-generation for SpecFlow tests. We’ve covered these
features in-depth in a
webinar with Andreas Willich.
Parameter name hints
As an alternative to writing named arguments in method calls, you can make use of JetBrains Rider’s parameter name hints — editor adornments that show parameter names next to the corresponding arguments at method calls.
Consider the following method call:
AddCheckbox(true, true, «AutoFill», null);
When you read this code, you have to stop and study the method signature to understand what happens here (you can do it either with the parameter information tooltip or by navigating to method declaration). With parameter name hints, the same call becomes much clearer:

The idea of the parameter name hints is to show parameter names for arguments whose intention may not be clear, but at the same time not to clutter the editor with hints where the argument purpose is obvious, and of course if there are named arguments in the call. To achieve this, JetBrains Rider applies a number of .
Create HTTP request files
You can work with HTTP requests either from scratch files or from physical files of the HTTP Request type. Each file can contain multiple requests, and you can create as many files as needed.
Scratch files can be used to test HTTP requests during development. Scratch files are not stored inside a project, so JetBrains Rider can modify them and add additional information about the request. When an HTTP request is executed from a scratch file, the link to the response output file is added below the request and at the top of the file.
Physical files can be used for documenting, testing, and validating HTTP requests. Physical files are stored inside your project, and JetBrains Rider will not modify them. When an HTTP request is executed from a physical file, this file is not modified. Information about the executed request with the link to the response output file is added to the top of the file.
Game Zone
Rider 2021.2 continues on its mission to be a great game development IDE, with new features
for Unity and some breakthrough improvements to our early-preview Unreal Engine support!
And if you work with Godot, make sure to check out the
Godot Support for Rider plugin.

Unity Support
Rider’s smart integration with the Unity editor will now check if any scenes
are open and unsaved before you commit code. You can be sure that everything
is saved before committing!

Rider has long shown a link to Unity’s documentation in the tooltip for a Unity
class or method, but now you can use the External Documentation action and
shortcut to jump straight to the docs without showing the tooltip first.

Rider can now debug local UWP players, by correctly asking Windows to allow
incoming connections to the process being debugged.

The Packages view in Unity Explorer is now significantly faster to display
when a solution is reopened, and will even remember open folders.
This release improves the experience of debugging IL2CPP-based players, by
automatically disabling Break on Unhandled Exception when it connects to a
IL2CPP player.
As ever, there are lots of other minor improvements and fixes; for example,
methods are no longer marked as unused, and layer names are correctly shown in
completion for older projects. There are various performance improvements
for Unity-based inspections, especially those for large files.
Unreal Engine Early Preview
Rider for Unreal Engine is progressing on its way from public
preview to a final release. Here’s what we’ve been working on since the 2021.1
release – it’s quite a list!

Support for Unreal Engine 5!
You read that correctly: Rider for Unreal works great with the new Unreal
Engine 5 projects, just as it does with your existing Unreal Engine 4 projects.

Support for
! That’s right,
no more generating Visual Studio solution files – Rider can open your Unreal
Engine project straight from the file.

Rider for Unreal Engine
! Simply open your
file and get the full Rider for Unreal experience on
your macOS. This includes rich C++ and HLSL shader editing, navigation, inspections
and refactorings, code style settings and quick-fixes, Blueprint support (Find
Usages of code inside a Blueprint, Code Vision links and counters, and navigation),
and debugger and rich integration with the Unreal Editor. The macOS version works
with Unreal Engine 4.26 or later.

Big
and the
built-in presentation of debugger results. Support for the inheritable
attribute, format specifiers, custom list items and more, including one-line
summaries for all structures not covered by Natvis, and a node for
looking at underlying object data.

. Rider
will recognize an Unreal project, and it will automatically configure itself
to understand and follow the UE code style conventions. It will highlight code
that doesn’t follow the correct style and offer quick-fixes to automatically
update your code.
Line breakpoints
Initially, a breakpoint is represented with a filled red circle on the left gutter . The line of code where the breakpoint is set is highlighted. After you start debugging, a valid breakpoint is marked with the green check mark and program execution will stop before this line of code is executed.

You have an option to temporarily disable a breakpoint without actually deleting it. Disabled breakpoints are shown as empty red circles .
If you need a breakpoint that works just once, you can either set a temporary breakpoint with the dedicated command or make any line, method, or exception breakpoint temporary. When hit, such breakpoints are immediately removed.
Push-to-Hint mode
Inlay hints can be helpful, but on the other hand they take editor space and may seem redundant in some cases.
Therefore you can use the Push-to-Hint mode (which is enabled by default). It lets you keep the hints hidden, and only view them when needed by pressing and holding the Ctrl key.
If you want inlay hints to be always shown or hidden, you can choose it with the Default visibility selector on the Editor | Inlay Hints | General page of JetBrains Rider settings Ctrl+Alt+S. Whatever you choose for the default visibility, you can override it for specific kind of hints on the corresponding settings pages under Editor | Inlay Hints.
Conditional line breakpoints
The debugger allows you to set a condition, under which a particular breakpoint will be hit. This may be helpful, for example, if you want to see how your program behaves when a variable takes a certain value.
If the expression evaluates to , the breakpoint is hit. For instance, in the example below, the breakpoint will be hit only if .

For simple conditions, when all you need is to trigger the breakpoint after a certain number of hits (for example, if a breakpoint is inside a loop), you can use its Hit count property. In the example below, the program will be suspended on each breakpoint hit which is a multiple of two, that is 2, 4, 6, 8, and so on.
Front-End Development

Reload pages in browser on save
If you preview HTML files in the browser, they will automatically update in
accordance with the saved changes in your HTML file or the linked CSS and
JavaScript files. This feature is enabled by default.

Rename refactoring for React useState hooks
You will no longer need to waste time on refactoring useState values and
functions one by one – Rider can now rename both for you! Place the caret
on a state value and press Shift+F6 or go to
Refactor | Rename from the right-click context menu.

Auto-import for
Did you know that Rider can add missing import statements as you complete
ES6 symbols? Now it can do the same for CommonJS modules, too –
imports will be inserted on code completion.
Add external files and folders
With Rider, you can extend solutions by adding external files and folders. For example, you can have your test data, logs, or any other files and folders right next to your solution. These additional items in the solution are not saved in project or solution configs, but rather in Rider’s own settings.
External items in the solution are indexed by Rider, so you can enjoy instant search Ctrl+Shift+F and navigation Ctrl+T among other things for those items. However, external solution items will stay beyond the scope of your solution when you perform any of the solution-wide refactorings. For external solution items that share their VCS root with the solution, all version-control features will also be available.
To add an external folder to the current solution, right-click the solution in the Explorer window, choose Add | Attach Existing Folder, and then select a folder. The folder will appear in the Solution Explorer marked as attached:

Please note the difference between attaching external folders to your solution and adding existing files/folders/projects to your solution. The latter is done by choosing Add | Add Existing Project from the context menu on the solution or solution folder, or by choosing Add | Add Existing Item from the context menu on a project or folder — these kinds of modifications are saved in solution and project configs so you will also see the added items if you open the solution in Visual Studio.
When working with external items in the extended solution, note the following:
Features

Code analysis
Rider boasts 2,200+ live code inspections, with automated quick-fixes to resolve detected issues individually or in bulk. Solution-wide error analysis will monitor code issues and let you know if anything goes wrong, even in files that are not currently open.

Code editing
Rider’s rich editor features different kinds of code completion and code templates, auto-inserting matching braces and import directives, quick info tooltips and gutter icons for inheritance navigation, context actions, and much more.

Refactorings
Most of ReSharper’s 60+ refactorings are already available in Rider, and its 450+ context actions are all there. Rename, extract methods, interfaces and classes, move and copy types, use alternative syntax, and a lot more!

Unit test runner
Rider helps you run and debug unit tests based on NUnit, xUnit.net, or MSTest. You can explore tests, group them in different ways, break them down into individual sessions, see test output and navigate to source code from stack traces.

Debugger and more tools
Rider includes a debugger that works with .NET Framework, Mono and .NET Core applications, letting you step, watch, evaluate, and run to cursor. Other tools include a stack trace explorer, NuGet browser, and VCS and database support.

Databases and SQL
Work with SQL and databases without leaving Rider. Connect to databases, edit schemas and table data, run queries, and even analyze schemas with UML diagrams.

Jump to any file, type, or member in your code base instantly, as well as quickly find settings and actions. Find usages of any symbol, or navigate from a symbol to the base and derived symbols, extension methods, or implementations.

Front-end technologies
Rider comes with JavaScript, TypeScript, HTML, CSS and Sass support built in. Take advantage of the refactorings, debugging, and unit testing capabilities included from WebStorm.

Extensibility
True to its roots, Rider supports a wide array of plugins developed for ReSharper and IntelliJ Platform. In addition to the bundled plugins (such as those for VCS, F#, and Unity support), plugins that support Markdown, files, and Python scripts are available.
Create projects and solutions
You can create a new project in a new solution using File | New… or add a new project to the existing solution by right-clicking the solution or solution folder node in the Solution Explorer, and choosing Add | New Project.
When creating a new solution or project, Rider gives you a number of pre-installed templates, which are grouped by frameworks. There are templates to create an empty project, standard .NET class libraries and applications, as well as test projects. It will also create .NET Core projects, as console applications, testing and class libraries.
In every template, you can specify a number of options:
-
Solution/project name and folder
-
An option to create a Git or Mercurial repository
-
Language to use — many templates support C#, VB.NET and/or F#
-
Target framework for the project. Note that for a framework to be available from this list, it has to be installed on your system.
-
For Unity and Xamarin, several other options can be provided as well, for example the path to UnityEngine.dll, the target platform (Android or iOS), the type of app (blank, Android Wear, …) Note that these options, too, depend on available frameworks on your system, such as the Mono/Android versions installed.
Code Analysis

Nullability code analysis is now aware of more cases and can trace incorrect nullability
through deconstruction and the cycle. It also provides a corresponding
quick-fix.

Code analysis now takes into account JetBrains.Annotations attributes (both
and ) for the API, even in code where nullable reference
types are disabled ().
Context actions for converting » to LINQ» and «LINQ to code» are also available on
if you have the
NuGet package installed for your project.

Now it’s possible to easily generate and
implementations with the appropriate quick-fixes.

Code Analysis now takes compiler annotations (such as and )
into account when verifying the nullability of implemented or overridden members.

There are new inspections and quick-fixes to make variables and return types “not nullable”
if they have never held or returned nullable values.

Code analysis is now able to follow the dotnet_diagnostic rules from the
file. Specify the severity of inspections in the file, e.g. , and Rider will display inspections accordingly.

Support for the default implementations in interfaces feature has been enhanced in this
release. The left-hand gutter in the code editor shows that a method is implemented or
overridden, and our refactorings and navigation are aware of this C# language feature.

Inlay hints are now available in XAML code. We provide hints for markup property names and
, as well as for margins and paddings, which is handy if you don’t want
to memorize their orders.
Browsers
In this section, specify which browsers will be available for previewing HTML output. The section shows the browsers from the predefined list and the previously configured custom browser installations, if any.
JetBrains Rider is shipped with a predefined list of most popular browsers that you may install and launch automatically from the IDE during running, debugging, or . JetBrains Rider presumes that you install browsers according to a standard procedure and assigns each installation an alias which stands for the default path to the browser’s executable file or macOS application.
If in your actual browser installation the path to the executable file is different, you need to specify it explicitly in the Path field.
In addition to the predefined browsers, you can configure as many custom browser installations as you need using the controls on the toolbar.
| Item | Description |
|---|---|
| Active |
Select this checkbox to enable the use of the respective browser from JetBrains Rider. The browser will be added to the context menu of the Open in Browser menu item and its icon will be displayed in the browser icons popup. If this checkbox is cleared, the corresponding browser icon will not appear in the icons toolbar or popup. |
| Name | In this column, specify the browser name. |
| Family | In this column, specify the family to which the browser belongs. |
| Path |
In this column, specify the path to the executable. If the browser was installed according to a standard installation procedure, most likely the alias in the Path field points at the right location. If it does not, click and select the actual path in the dialog that opens. In the dialog that opens, select the path to the executable file of the corresponding browser. |
Plugin packaging
Rider plugins are simple ZIP archives containing metadata about the plugin, ReSharper extensions (DLL) and/or IntelliJ extensions (JAR). The content is structured like this:
Among other declarations, the must provide common metadata about its id, name, version, and frontend dependencies:
For simple plugins that don’t contain code that is specific to Rider, we might choose to manually pack the archive. However, this requires us to also manually update the tag according to the About JetBrains Rider dialog. Also note that archives created using .NET capabilities (like or PowerShell’s ) might not work.
For more complex plugins as well as for better testability, it is recommended to have a dedicated . This will also automatically take care of updating the tag.
Before launch
In this area, you can specify tasks to be performed before starting the selected run/debug configuration. The tasks are performed in the order they appear in the list.
| Item | Shortcut | Description |
|---|---|---|
| Alt+Insert |
Click this icon to add one of the following available tasks:
|
|
| Alt+Delete | Click this icon to remove the selected task from the list. | |
| Enter | Click this icon to edit the selected task. Make the necessary changes in the dialog that opens. | |
| Alt+Up/ Alt+Down | Click these icons to move the selected task one line up or down in the list. The tasks are performed in the order that they appear in the list. | |
| Show this page | Select this checkbox to show the run/debug configuration settings prior to actually starting the run/debug configuration. | |
| Activate tool window |
By default this checkbox is selected and the Run or the Debug tool window opens when you start the run/debug configuration. Otherwise, if the checkbox is cleared, the tool window is hidden. However, when the configuration is running, you can open the corresponding tool window for it yourself by pressing Alt+4 or Alt+5. |
Version Control
Changelists

For quite a while now, Rider has been using Default Changelist as
the name for the node that stores all uncommitted changes. In this release,
we’ve decided to make the phrasing more precise by using the word
Changes instead. This update will affect your new projects.

Rider will no longer add changelists automatically for Git operations. So, for
example, cherry-pick won’t trigger a changelist creation.
However, if you still prefer automatic creation over the new behavior, you can
activate the former in Preferences/Settings | Version Control | Changelists
by ticking the Create changelists automatically checkbox.

Text search in Local History revisions
We’ve added a search field to the Local History dialog to help you quickly
get to the necessary text in your Local History revisions. Now, when you
right-click on any changed file and select Local History | Show History
in the context menu, you can quickly navigate around your file history by typing
the query in this field.
GPG signature
It is now possible to enable Git commit signing with GPG via
Preferences/Settings | Version Control | Git. If it is your first time
using a GPG key, you will first need to configure it. With an existing
preconfigured GPG key, you just need to select it from the drop-down list.